Winter Environments and Props Look Dev - The Wild Robot

Deer Refuge. Responsible for environment (ground, rocks, plants) texturing, look development and microdressing/scattering.

Deer Refuge. Responsible for environment (ground, rocks, plants) texturing, look development and microdressing/scattering.

Deer Refuge. Responsible for environment (ground, rocks, plants) texturing, look development and microdressing/scattering.

Deer Refuge. Responsible for environment (ground, rocks, plants) texturing, look development and microdressing/scattering.

Deer Refuge. Responsible for environment (ground, rocks, plants) texturing, look development and microdressing/scattering.

Deer Refuge. Responsible for environment (ground, rocks, plants) texturing, look development and microdressing/scattering.

Wolverine Den. Responsible for environment/cave texturing, look development and microdressing/scattering. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

Wolverine Den. Responsible for environment/cave texturing, look development and microdressing/scattering. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

Pinktail's Cave. Responsible for environment/log texturing, look development and microdressing/scattering. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

Pinktail's Cave. Responsible for environment/log texturing, look development and microdressing/scattering. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

Pinktail's Cave. Responsible for environment/log texturing, look development and microdressing/scattering. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

Pinktail's Cave. Responsible for environment/log texturing, look development and microdressing/scattering. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

Pinktail's Cave. Responsible for environment/log texturing, look development and microdressing/scattering. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

Pinktail's Cave. Responsible for environment/log texturing, look development and microdressing/scattering. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

Winter Lodge. Responsible for environment snow texturing, look development and microdressing/scattering to blend in.

Winter Lodge. Responsible for environment snow texturing, look development and microdressing/scattering to blend in.

Winter Lodge. Responsible for environment snow texturing, look development and microdressing/scattering to blend in.

Winter Lodge. Responsible for environment snow texturing, look development and microdressing/scattering to blend in.

Winter Lodge. Responsible for environment snow texturing, look development and microdressing/scattering to blend in.

Winter Lodge. Responsible for environment snow texturing, look development and microdressing/scattering to blend in.

Fink's Den. Responsible for environment texturing, look development and microdressing/scattering.

Fink's Den. Responsible for environment texturing, look development and microdressing/scattering.

Environment winter look development work from the DreamWorks Animation Original, The Wild Robot.

Texturing, look development and microdressing/scattering for these environments done by Lorena Da Silva. All other aspects by DreamWorks Animation artists. I also helped develop the ice texture and shader for the show, in collaboration with Jeff Nichols and Elizabeth Kelly.

More images and videos will be added as the movie gets released.