Environment look development work from the DreamWorks Animation Original, The Wild Robot.
This mountain cliff had different variants/looks, including variants for the winter and the fall.
Texturing, look development and microdressing/scattering for this environment was done by Lorena Da Silva. All other aspects by DreamWorks Animation artists.
I spent time studying the textural detail from the art department, from the visual development artwork, and replicated some of the brushstrokes and details. This show required the look dev to resemble as close as possible the vis dev artwork.
The mountain top texturing process started with a procedural smart material base (lots of procedural masks with different colors), then a lot of hand painted layers on top, to get specific brush strokes on certain areas. All the cracks are hand painted. I scattered geometry as well to break up the edges, adding the loose paint look we have in the film.
One of the most fun aspects was placing the grass and microdressing. I started by scattering different grasses with a procedural base coverage, to cover as many areas I could with masks, and then worked hand placing clumps here and there, to break up the silhouette of the mountain top, from different angles.
More images and videos will be added as the movie gets released.