Studio Lighting Exercise

Museum Statue Studio Lighting Exercise, using procedural shaders

material reference for procedural shader

material reference for procedural shader

Hypershade zoom. I made 2 main shaders: bronze and patina. From there, I created an extra variation of both: a saturated patina, and a darker/rougher bronze. I then connected all the shaders with an aiLayeredShader using masks

Hypershade zoom. I made 2 main shaders: bronze and patina. From there, I created an extra variation of both: a saturated patina, and a darker/rougher bronze. I then connected all the shaders with an aiLayeredShader using masks

Hypershade full. My layered shader using 5 masks.

Hypershade full. My layered shader using 5 masks.

Process of my lighting and shading (not including the final render)

Process of my lighting and shading (not including the final render)

3D scan provided. This project was aimed to practice studio lighting setups, utilizing procedural shaders.