Museum Statue Studio Lighting Exercise, using procedural shaders
material reference for procedural shader
Hypershade zoom. I made 2 main shaders: bronze and patina. From there, I created an extra variation of both: a saturated patina, and a darker/rougher bronze. I then connected all the shaders with an aiLayeredShader using masks
Hypershade full. My layered shader using 5 masks.
Process of my lighting and shading (not including the final render)
3D scan provided. This project was aimed to practice studio lighting setups, utilizing procedural shaders.