Quincha Material made procedurally in Substance Designer. This material is made to be used as a base material inside Substance Painter. Quincha is a traditional construction system that uses a wood framework, covered with a mixture of mud and straw and finished/filled with plaster. Creating this material helped me understand better how to layer alphas. I build separately: the hay/twigs/straw, soil, cracks, tiny cracks, wood grid structure, wall with cracks, and the masks. The parameters that I made are" balance of the grunge creates bigger or smaller holes, color of the wall, and HSL of the mud mix.