Quincha Wall Material

Render from Substance Designer

Render from Substance Designer

Close up. Render from Substance Designer

Close up. Render from Substance Designer

Node Graph

Node Graph

Maps (base color, normal, roughness, height, AO)

Maps (base color, normal, roughness, height, AO)

Parameters for Substance Painter

References! Pictures taken by me :)

References! Pictures taken by me :)

Quincha Material made procedurally in Substance Designer. This material is made to be used as a base material inside Substance Painter. Quincha is a traditional construction system that uses a wood framework, covered with a mixture of mud and straw and finished/filled with plaster. Creating this material helped me understand better how to layer alphas. I build separately: the hay/twigs/straw, soil, cracks, tiny cracks, wood grid structure, wall with cracks, and the masks. The parameters that I made are" balance of the grunge creates bigger or smaller holes, color of the wall, and HSL of the mud mix.