Practiced retopology on the skin, even though this is not a production character, but a concept character.
Wireframe
Progress turntable - at some point, I went back and fixed the clothing and cape
Main UVs and material groups - because the body was hidden mainly by the clothing, I made the UV shells of the torso, legs, and arms really small, while maintaining the correct size for the head, hands, and feet.
Character call outs/texture references
More references for the 3D sculpt and the base
With this project, I created my own 2D concept and translated it into a 3D sculpt. I went through the process of retopoly as well, before posing my character. My concept is based on the "Diablicos Sucios" folkloric dance from Panama, where they dance in the streets. I sculpted the character and props in ZBrush, textured in Substance Painter and Photoshop, and rendered in Marmoset Toolbag 3. It was my first time using ZBrush and Marmoset, and I ended up really liking the real time of Marmoset :)